Inventor Brief · First Parade
Town Primer
How hero cards work, what the numbers mean, and how a match plays out across the four teams.

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- SpringsTop-left cost
- WitBottom-left power
- StitchBottom-right durability
- Button BrigadeRealm affinity
Four Teams
Button Brigade, Wind-up Workshop, Paper Parade, and Patchwork share one toy town. Each team is a cast of small heroes — cloth knights, tin ducks, paper dragons, and sock dragons — ready for clever decks and a bright collection.
Button Brigade
Cloth Knights
Rag knights with button shields — stitched banners, thread lances, and a gate made of oversized buttons.
Patchwork Team
Plush and Socks
Plush bears and sock dragons on a quilt meadow — soft stitches, mismatched buttons, and cozy dens.
Wind-up Workshop
Springs and Tin
Mechanical ducklings and tin robots among kettle houses — keys, gears, and matchbox carts.
Paper Parade
Folds and Flight
Origami dragons and paper planes over a fold plaza — creased bridges and parade kites.
Win the parade
You and a rival inventor take turns sending small heroes onto the board. Drop their Stitch to zero before your own runs out.
Reading a card
Each card is a living toy you can play — knights, ducks, dragons, and plush friends with clear stats.
- SpringsSprings — how much wind-up you spend to play this hero.
- WitWit — how cleverly this hero presses when it engages.
- StitchStitch — how much wear the hero can take before it leaves the board.
- DomainTeam — Button Brigade, Wind-up Workshop, Paper Parade, or Patchwork.
- AbilityA short trick that happens when the hero enters or acts.
- KeywordsTags that change timing, targeting, or who must be engaged first.
The lanes
Four lanes. Fill them to keep pressure, soak a hit, and line up a finisher.
Turn structure
- Refresh springs each turn — start at five, gain +1 max each round.
- Play affordable heroes from hand into open lanes.
- Start the clash so your heroes act first.
- End turn — your rival plays, then the clash resolves.
- Survivors reach the rival inventor until one Stitch pool hits zero.
Deck design
Matches use thirty-card decks in the collection, and the primer can start you on a smaller guided list. Mix cheap scouts with sturdy anchors and one clever finisher.
